Free Physics tool · Step by step
Projectile Motion Calculator
Enter launch speed, angle and height to get time of flight, maximum height and range with every kinematics equation shown. Free physics tool for AP Physics 1, GCSE, IB and JEE.
Results update as you type.
Projectile results
Trajectory (axes not to equal scale)
- 1
Resolve the launch velocity into components
Horizontal velocity stays constant (no air resistance); vertical velocity changes at rate −g.
- 2
Time to reach maximum height
At the top the vertical velocity is zero: 0 = u_y − g t.
- 3
Maximum height
Use v_y² = u_y² − 2gΔy with v_y = 0, then add the launch height.
- 4
Time of flight
Launched from ground level, the flight is symmetric: y = u_y t − ½ g t² = 0 gives t = 0 or t = 2u_y / g.
- 5
Horizontal range
Horizontal motion has constant velocity, so distance = u_x × time of flight.
- 6
Impact velocity
Vertical velocity on landing is v_y = u_y − gT; combine with u_x using Pythagoras.
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FAQ
Which angle gives maximum range?
From ground level and without air resistance, 45° gives the maximum range R = u²/g.
Is air resistance included?
No — the calculator uses ideal projectile motion with constant g.